INTENSE Circuit of Champions (14/12 - 04/01)

Rise to the challenge, conquer the skies, and claim victory as you become the fastest Dragoneer of the Circuit of Champions event. Are you ready to spread your wings and join the Dragon Racing mode? The Dragons await – let the adventure begin!

UNLEASH THE DRAGONS

Stand out on the battlefield with prestigious gear and legendary dragons that only true Dragoneers can possess! As you progress, every level gained opens up opportunities to make your class characters and dragons look unique with new customization options.

Dragons and riders: In Century: Age of Ashes, cosmetic items can be unlocked by playing or through the shop. Customize your dragons with legendary skins, shiny back armors, magnificent saddles and more. You can also enhance the style of your Riders with carefully crafted armors, weapons, mantles… Everything you need to shine in the arena!

Only cosmetic: We put a lot of effort into designing our paid skins, but understand that some of you prefer to play for free. In order to keep the experience fair and equitable, no in-game purchase can confer any advantage once in the arena. In Century: Age of Ashes, skins are proof of experience and commitment, not superiority!

CHOOSE YOUR PLAYSTYLE

SKELDIAN WINDGUARD

SALVATION SURGE
SALVATION SURGE

Dashes onto a locked ally and gives a temporary shield when nearby.
Heals for a small amount and reduces fireballs’ cooldown.

ABILITIES
ABILITIES

Windguards use Smoke Trail or Blast in battle:

Release a poisonous smoke trail behind your dragon & blinds enemies Release a poisonous smoke trail behind your dragon & blinds enemies
Shockwave thrusting away enemies when detonating Shockwave thrusting away enemies when detonating

Trained to defend the largest kingdom on the continent, the Windguard is the backbone of the Skeld army. An order of knight-protectors, they use their mount’s powers to defend their allies at all costs.

NAERDOR PHANTOM

MYSTIC SHROUD
MYSTIC SHROUD

Cloaks your character for a short duration.
Attacking will cancel the effect while releasing a more powerful fireball.

ABILITIES
ABILITIES

Phantoms use Mine or Blast in battle:

Sticks to walls and explodes when triggered by enemies Sticks to walls and explodes when triggered by enemies
Shockwave thrusting away enemies when detonating Shockwave thrusting away enemies when detonating

Hailing from the East, Phantoms are said to be the sole heirs of the first dragoneer orders. They ride mysterious, spiked beasts, able to escape or cause death at any time thanks to their ability to cloak within the skies.

SVARD MARAUDER

HUNTER’S MARK
HUNTER’S MARK

Throws a tracking fireball to a locked enemy.
Attacks against tracked enemies have increased damage.

ABILITIES
ABILITIES

Marauders use Gust or Frost Bolts in battle:

Destroys enemy fireballs targeting you, making you temporarily unlockable Destroys enemy fireballs targeting you, making you temporarily unlockable
Releases three projectiles, causing high shield damage and reducing a shieldless enemy’s ability to steer Releases three projectiles, causing high shield damage and reducing a shieldless enemy’s ability to steer

Free of any fealty to a kingdom or homeland, Marauders are known as skilled poachers and ruthless bounty hunters. Using their mount’s ability to track a living creature in any circumstances, they never give up on a prey.

STORMRAISER

CHAIN LIGHTNING
CHAIN LIGHTNING

Throws his axe, which blocks the target’s stamina and strikes nearby opponents with powerful chain lightning.

ABILITIES
ABILITIES

Stormraisers use Blinding Wave or Frost Bolts in battle:

Releases an electric wave in the direction you are facing. Inflicts damage and blinds affected enemies for a short while. Releases an electric wave in the direction you are facing. Inflicts damage and blinds affected enemies for a short while.
Releases three projectiles, causing high shield damage and reducing a shieldless enemy’s ability to steer Releases three projectiles, causing high shield damage and reducing a shieldless enemy’s ability to steer

Both spiritual guides and guardians of the Valkürian range, Stormraisers uphold a tradition dating back to several Ages. Despite their dwindling numbers, their mastery of the storm grants them the strength of hundreds.

NASSYAN THORNWEAVER

VERDANT BULWARK
VERDANT BULWARK

Enters a defensive stance, reducing incoming damage. Pressing the power button again release poisonous spikes towards nearby enemies, up to 2 times.

ABILITIES
ABILITIES

Thornweavers use Bramble Wall and Smoke Trail in battle:

Release a poisonous smoke trail behind your dragon & blinds enemies Release a poisonous smoke trail behind your dragon & blinds enemies
Launches a projectile that releases a wall of thorns blocking your enemies’ path. Launches a projectile that releases a wall of thorns blocking your enemies’ path.

Living peacefully in a cradle of forest hidden from known civilisations, Thornweavers are sworn keepers of the old ways of dragoneering. Their willowy sylvian composition and symbiosis with the elements allows them to summon the elder forces of Nature.

Rimeblood

HALLOWED HAILSTORM
HALLOWED HAILSTORM

Hurls a lingering ice trail, providing a damage boost to allies and impairing the steering of enemies that goes through it for a few seconds.

ABILITIES
ABILITIES

Rimeblood uses Feral Charge and Winter's Judgement in battle:

A deadly rush on a locked enemy, dealing damage and knocking them back. A deadly rush on a locked enemy, dealing damage and knocking them back.
Launches a tracking projectile that increases fireballs and flamebreath regeneration for an ally, or drain them for an enemy. Launches a tracking projectile that increases fireballs and flamebreath regeneration for an ally, or drain them for an enemy.

Once men afflicted by a curse slowly robbing them of their humanity and reason, Rimebloods owe their salvation to a mysterious relic. They are now wise beast-warriors, doted with otherwordly frost powers.

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